(As of 30 August 1994)

by Ralph Dumain



Abbott, Robert. Abbott's New Card Games. New York: Funk & Wagnalls, 1968. 138 p.

Beasley, John D. The Mathematics of Games. Oxford; New York: Oxford University Press, 1990. viii, 169 p. (Recreations in Mathematics.) [$7.95]

Bell, R.C. Board and Table Games from Many Civilizations. Revised edition; 2 vols. bound as one. New York: Dover Publications, Inc., 1979. xxiv + 208 + XXIV plates + xviii + 155 + 28 plates.

Bell, R.C. Board and Table Games from Many Civilizations. vol. I. London: Oxford University Press, 1969. 2nd ed. xxv, 210 p., XXIV plates.

Bell, R.C. The Board Game Book. New York: Exeter Books, 1983. 160 p. [oversize]

Bell, Robbie; Cornelius, Michael. Board Games Round the World: A Resource Book for Mathematical Investigations. Cambridge; New York: Cambridge University Press, 1988. [iv], 124 p. [$9.95]

Brandreth, Gyles. The Book of Solo Games. New York: Harper & Row [Perennial Library], 1985. xiii, 223 p.

Costello, Matthew J. The Greatest Games of All Time. New York: John Wiley & Sons, Inc., 1991.

Culin, Stewart. Korean Games, With Notes on the Corresponding Games of China and Japan. New York: Dover Books, 1991. $9.95.

Falkener, Edward. Games Ancient and Oriental and How to Play Them. New York: Dover Publications, Inc., 1961. [iv], 366 p.

Goodell, John D. The World of Ki. St. Paul, MN: Riverside Research Press, 1957. 200 pp.

Grunfeld, Frederic V., et al. Games of the World: How to Make Them, How to Play Them, How They Came to Be. New York: Holt, Rinehart and Winston, 1975. 280 p. [oversize]

Hoyle's Rules of Games. Edited by Albert H. Morehead & Geoffrey Mott-Smith. 2nd rev. ed. New York: New American Library, 1983.

Koch, Karl-Heinz. Pencil and Paper Games. New York: Sterling Publishing Co., Inc., 1992. [$4.95]

Pritchard, David. Brain Games: The World's Best Games For Two. Harmondsworth, Middlesex, England: Penguin Books, 1982. 202 p.

Provenzo, Asterie Baker; Provenzo, Jr., Eugene F. Favorite Board Games You Can Make and Play. New York: Dover Books, 1990. $7.95. Republication of Play It Again: Historic Board Games You Can Make and Play (1981).

Sackson, Sid. A Gamut of Games. New York: Random House, 1969. xiii + 210 p.

Sackson, Sid. A Gamut of Games. 2nd edition. New York: Pantheon Books, 1982. xiv + 222 p.

"Salamallah the Corpulent". Medieval Games. Raymond's Quiet Press, 1982.

Schmittberger, Wayne. New Rules for Classic Games. New York: John Wiley & Sons, Inc., 1992.

Sharp, Richard; Piggott, John. The Book of Games. New York: Galahad Books, 1977. 186 p. [oversize]

Silberstang, Edwin. Playboy's Book of Games. Chicago: Playboy Press, 1972.

Solomon, Eric. Games with Pencil and Paper. New York: Dover Publications, Inc., 1993.

The Way to Play: The Illustrated Encyclopedia of the Games of the World. By the Diagram Group. New York; London: Paddington Press, Ltd., 1975. 320 p. [oversize].


Lau, H.T. Chinese Chess. Rutland, VT: Charles E. Tuttle Co., 1985. 248 p.


Fairbairn, John. Shogi for Beginners. London: The Shogi Association, Ltd., 1986. v + 167 p.

Leggett, Trevor. Shogi: Japan's Game of Strategy. Rutland, VT: Charles E. Tuttle Co., 1966. 99p., Shogi pieces.

Ohara, E. Japanese Chess: The Game of Shogi. Rutland, VT: Charles E. Tuttle Co., 1954. xvii, 182 p.


Album AISE 3: 1a Olimpiade Eterodossa/1st Heterochess Olympics. Macerata: Associazione Italiana Scacchi Eterodossi, 1992. 23 pp.

Dawson, T.R. Five Classics of Fairy Chess. With a new preface and introduction by A.S.M. Dickins. New York: Dover Publications, Inc., 1973. xi, 145 p. [oversize].

Dickins, Anthony. A Guide to Fairy Chess. New York: Dover Publications, Inc., 1971. 66 p. [oversize].

Gollon, John. Chess Variations: Ancient, Regional, and Modern. Rutland, VT: Charles E. Tuttle Co., 1974. 233 p.

Gradara Ludens: 3 Festival Italiano dei Giochi, Gradara, 18-27 settembre 1992. Brochure, 25 pp.

Neue Chess: The Book. Chess Inventions and Inventors in Cincinnati. Edited by David Moeser. Cincinnati, 1991, 1992. [copy #17] To be updated periodically. ["A collection of published articles on chess variants from 1968 to the present", from the periodical J'adoube!]

Moeser, David. Supplement to "Neue Chess" compilation: installment 33 + 7A, 7B, 7C (Parkway Chess Club Bulletin 1/25/71, 9/30/71, 10/15/71)


Murray, H.J.R. A Short History of Chess. With chapters by B. Goulding Brown & H. Golombek. London: Oxford University Press, 1963. [v], 138 p.


Chess in Literature. Edited by Marcello Truzzi. New York: Avon, 1975.

Cockburn, Alexander. Idle Passion: Chess and the Dance of Death. New York: Village Voice / Simon and Schuster, 1974.

Hochberg, Burt, ed. The 64-Square Looking Glass: The Great Game of Chess in World Literature. New York: Times Books [Random House], 1993.


Bozulich, Richard. The Second Book of Go. Mountain View, CA: Ishi Press International, 1987. iv + 124 p.

Kishikawa, Shigemi. Steppingstones to Go. Rutland, VT: Charles E. Tuttle Co., 1965. 159 p.

Korschelt, O. The Theory and Practice of Go. Rutland, VT: Charles E. Tuttle Co., 1966. xiii, 269 p.

Lasker, Edward. Go and Go-moku. New York: Alfred A. Knopf, 1934. xvii + 214 p.

Lasker, Edward. Go and Go-moku. 2nd rev. ed. New York: Dover Publications, Inc., 1960. xix, 215 p.

Smith, Arthur. The Game of Go: The National Game of Japan. Rutland, VT: Charles E. Tuttle Co., 1956 [1971]. xv, 224 p.

Takagawa, Kaku. The Vital Points of Go. Japanese Go Association, 1958 [1962]. [3], 244, [5] p., photos.

Yoshio, Ishida. All About Thickness: Understanding Moyo and Influence. Translated by Stuart Dowsey. Tokyo: The Ishi Press, Inc., 1990.


Boorman, Scott A. The Protracted Same: A Wei-ch'i Interpretation of Maoist Revolutionary Strategy. New York: Oxford University Press, 1969. xiv + 242 p.


Chauvicourt, J. & S.; ed. & trans. by Leonard Fox.Fanorona: The National Game of Madagascar. Charleston, SC: International Fanorona Association, 1984. ix + 44p. $3.75.


Johnson, J. Robert; Clark, Mason A. The Official Guide to Winning at Kensington. New York: Tribeca Communications, Inc., 1983. 96 p. [2 copies]


Russ, Laurence. Mancala Games. Algonac, MI: Reference Publications, Inc., 1984. 111 p. (The Folk Games Series; no. 1) $14.95. ISBN 0-917256-19-0.


Ault, Leslie H. The official Mastermind Handbook. London: New English Library, 1976. [v] + 136 p.

Ault, Leslie H. The Official Mastermind Handbook. New York: New American Library [Signet], 1976.


Gunther; Noel; Hutton, Richard. Beyond Boardwalk and Park Place: The Unauthorized Guide to Making Monopoly Fun Again. Toronto; New York: Bantam Books, 1986. [viii], 109 p.


Hasegawa, Goro; Brady, Maxine. How to Win at Othello. New York: Harvest/HBJ, 1977. 222 p.

Landau, Ted. Othello: Brief and Basic. Revised ed. Falls Church, VA: United States Othello Association, 1987. vii + 56 p.

Perfect Play Sequences for 315 Normalized Positions with 20 Empty Squares. Waynesboro, VA: U.S. Othello Association, 1990. 26 pp. [$3.00]

Stepanov, O. 100 Problems for Beginners. Leningrad, 1989. 21 p. [$3] [Othello problems]


Braunlich, Tom. Pente Strategy: An Introduction to Advanced Play. [Book I.] Stillwater, OK: Pente Games, Inc., 1980.

Braunlich, Tom. Pente Strategy: Book I. 2nd ed. Stillwater, OK: Pente Games, Inc., 1980.

Braunlich, Tom. Pente strategy: Book II. Stillwater, OK: Pente Games, Inc., 1982. 110 p. Advanced strategy and tactics.

Braunlich, Tom. Pente Strategy. New York: Warner Books, 1984.


Sakata, Goro; Ikawa, Wataru. Five-in-a-Row Renju. Tokyo: The Ishi Press, Inc., 1981. vi + 153 p.


Brandreth, Gyles. The Scrabble Brand Puzzle Book. New York: Simon & Schuster, Inc. [Fireside], 1984.

Lawrence, Michael; Ozag, John. The Ultimate Guide to Winning Scrabble Brand Crossword Game. New York: Bantam Books, 1987. 233 p.


Scarne, John. Scarney: A New Era in Skill Games. North Bergen, NJ: John Scarne Games, Inc., 1968. viii, 89 pp.


Scarne, John. Scarne on Teeko. New York: Crown Publishers, Inc., 1955. 256 p.


Barry, Sheila Anne. World's Best Card Games For One. Illustrated by Myron Miller. New York: Sterling Publishing Co., Inc., 1992.

Botterill, Ruth D. The New Book of Patience Games. London: W. Foulsham & Co. Ltd., 1982.

The Official Rules of Card Games. 57th ed. Racine, Wisc.: Whitman Publishing Company, 1968. 256 p.

The Official Rules of Card Games. 60th ed. Cincinnati: The United States Playing Card Company, 1974.

Parlett, David. A History of Card Games. Oxford; New York: Oxford University Press, 1991.

Parlett, David. Teach Yourself Card Games For One. Chicago: NTC Publishing Group, 1994.

Sackson, Sid. Card Games Around the World. New York: Dover Publications, Inc., 1994.


Abraham, A. Johnston. String Figures. Algonac, MI: Reference Publications, Inc., 1988. 154 p. (The Folk games series; no. 2)

Jayne, Caroline Furness. String Figures and How to Make Them: A Study of Cat's-Cradle in Many Lands. With an ethnological introduction by Alfred C. Haddon. New York: Dover Publications, Inc., 1962. xxiii, 407 p.

Kalter, Joanmarie. The World's Best String Games. New York: Sterling Publishing Co., Inc., 1989.


Beasley, John D. The Ins and Outs of Peg Solitaire. Oxford: Oxford University Press, 1985. xii, 275 p. (Recreations in Mathematics; no. 2). [Series editor: David Singmaster]


Rubik, Ern; Varga, Tams; Kri, Gerzson; Marx, Gyrgy; Vekerdy, Tams. Rubik's Cube Compendium. Translation edited by David Singmaster. Oxford: Oxford University Press, 1987. (Recreations in Mathematics; no. 3)

Taylor, Don; Rylands, Leanne. Cube Games: 92 Puzzles & Solutions. New York: Holt, Rinehart and Winston, 1981. [51] p.


Loyd, Sam. The 8th Book of Tan. New York: Dover Publications, Inc., 1968. viii, 52 p.

Read, Ronald C. Tangrams — 330 puzzles. New York: Dover Publications, Inc., 1965. [iii], 152 p.


Abbott, Robert. Mad Mazes. Bob Adams, Inc., 1990.

Altair Design. Developed by Ensor Holiday. New York: Pantheon Books, 1972.

Bright, Greg. The Hole Maze Book: Pyrotechnical Puzzles for Persistent People. New York: Pantheon Books, 1979.

Eckler, A. Ross. Word Recreations: Games and Diversions from Word Ways. New York: Dover Publications, Inc., 1979. 135 p.

Fine, Gary Alan. Shared Fantasy: Role-Playing Games as Social Worlds. Chicago: The University of Chicago Press, 1983.

Goodfellow, Caroline. A Collector's Guide to Games and Puzzles. Secaucus, NJ: Chartwell Books, Inc., 1991.

Grupper, David; Klein, David G. The Paper Shtetl: A Complete Model of an East European Jewish Town. New York: Schocken Books, 1984. 40 p. [oversize].

Kingsley, Elizabeth S. Double-Crostics, Series Twenty. New York: Simon and Schuster, Inc., 1947. [$1]

Looney, Andrew. The Empty City [a short novel]. College Park, MD: Icehouse Games, Inc., 1991. 108 pp. [1st edition, paper] See game Icehouse.

Moscovich, Ivan. Ivan Moskovitch's Super-Games. New York: St. Martin's Press, 1984. 126 p.

Ollman, Bertell. Class Struggle Is the Name of the Game: True Confessions of a Marxist Businessman. New York: William Morrow and Company, Inc., 1983. 288 p.

Pentagames. Compiled by Pentagram (designed by David Hillman). New York: Simon & Schuster Inc. [Fireside], 1990.

Ryan, Steve. Pencil Puzzlers. New York: Sterling Publishing Co., Inc., 1992. [$4.95]

Sackson, Sid. Beyond Solitaire. New York: Pantheon Books, 1976.

Sackson, Sid. Beyond Tic Tac Toe. New York: Pantheon Books, 1975.

Sackson, Sid. Beyond Words. New York: Pantheon Books, 1977. [2-3 copies]

Sackson, Sid. Calculate!. New York: Pantheon Books, 1979.

Schlossberg, Edwin; Brockman, John. The Philosopher's Game. New York: St. Martin's Press, 1977. [vi] + 200 p.

Stern, Sydney Ladensohn; Schoenhaus, Ted. Toyland: The High-Stakes Game of the Toy Industry. Chicago: Contemporary Books, 1990.

Wakeling, Edward, comp. Lewis Carroll's Games and Puzzles. New York: Dover Publications, Inc., 1992.


Andrews, W.S. Magic Squares and Cubes. 2nd ed., rev. & enlarged. New York: Dover Publications, Inc., 1960. viii, 419 p.

Ball, W.W. Rouse. Mathematical Recreations & Essays. Revised by H.S.M. Coxeter. 11th ed. New York: The Macmillan Company, 1939. xvi, 418 p.

Ball, W.W. Rouse. Mathematical Recreations & Essays. Revised by H.S.M. Coxeter. New York: The Macmillan Company, 1962. xvi, 418 p. [based on 11th ed. with corrections, 1960]

Beiler, Albert H. Recreations in the Theory of Numbers: The Queen of Mathematics Entertains. 2nd ed. New York: Dover Publications, Inc., 1966. [xviii], 349 p.

Brooke, Maxey. 150 puzzles in Crypt-Arithmetic. New York: Dover Publications, Inc., 1963. 72 p.

Dudeney, Henry Ernest. 536 Puzzles and Curious Problems. Edited by Martin Gardner. New York: Charles Scribner's Sons, 1967.

Dudeney, Henry Ernest. Amusements in Mathematics. New York: Dover Publications, Inc., 1958. [xii], 258 p.

Dudeney, Henry Ernest. The Canterbury Puzzles and Other Curious Problems. 4th ed. New York: Dover Publications, Inc., 1958. 255 p.

Gardner, Martin. Mathematics, Magic and Mystery. New York: Dover Publications, Inc., 1956. xii, 176 p.

Gardner, Martin. The Scientific American book of Mathematical Puzzles & Diversions. New York: Simon and Schuster, 1959. xi, 178 p.

Gardner, Martin. The 2nd Scientific American Book of Mathematical Puzzles & Diversions. New York: Simon and Schuster, 1961. 253 p.

Gardner, Martin. New Mathematical Diversions from Scientific American. New York: Simon and Schuster, 1966. 253 p.

Gardner, Martin. The Numerology of Dr. Matrix. New York: Simon and Schuster, 1967. 112 p.

Gardner, Martin. The Unexpected Hanging and Other Mathematical Diversions from Scientific American. New York: Simon and Schuster, 1969. 255 p.

Gardner, Martin. Sixth Book of Mathematical Games from Scientific American. New York: Charles Scribner's Sons, 1971. x, 262 p.

Gardner, Martin. The Incredible Dr. Matrix. New York: Charles Scribner's Sons, 1976.

Grnbaum, Branko; Shephard, G.C. Tilings and Patterns. New York: W.H. Freeman and Company, 1987.

Kraitchik, Maurice. Mathematical Recreations. 2nd rev. ed. New York: Dover Publications, Inc., 1953. 330 p.

Ley, Willy. The Borders of Mathematics. New York: Pyramid Publications, 1967. 159 p. (The Worlds of Science; no. 22)

Mott-Smith, Geoffrey. Mathematical Puzzles for Beginners and Enthusiasts. 2nd rev. ed. New York: Dover Publications, Inc., 1954. viii, 248 p.

Steinhaus, H. Mathematical Snapshots. New York; Leipzig: G.E. Stechert & Co., [n.d.] 135 p., with puzzles.

Summers, George J. New Puzzles in Logical Deduction. New York: Dover Publications, Inc., 1968. v, 121 p.


Abbott, Edwin A. Flatland: A Romance of Many Dimensions. Introduction by Banesh Hoffmann. 6th ed., rev. New York: Dover Publications, Inc., 1952. [xviii], 103 p.

Coxeter, H.S.M. Non-Euclidean Geometry. Toronto: The University of Toronto Press, 1942. xv, 281 p. (Mathematical Expositions; no. 2)

Dewdney, A.K. The Planiverse: Computer Contact with a Two-Dimensional World. New York: Poseidon Press, 1984. 269 p.

Hinton, Charles H. Speculations on the Fourth Dimension. Edited by Rudolf v.B. Rucker. New York: Dover Publications, Inc., 1980. xix, 204 p.

Rucker, Rudy. Infinity and the Mind: The Science and Philosophy of the Infinite. Boston: Birkhuser, 1982.

Sommerville, D.M.Y. An Introduction to the Geometry of N Dimensions. New York: Dover Publications, Inc., 1958. xvii, 196 p.


Gardner, Martin. The Flight of Peter Fromm. New York: The Noonday Press [Farrar, Straus and Giroux], 1989.

Oulipo: A Primer of Potential Literature. Translated & edited by Warren F. Motte, Jr. Lincoln: University of Nebraska Press, 1986.

Queneau, Raymond. The Blue Flowers. Translated by Barbara Wright; afterword by Vivian Kogan. New York: New Directions Publishing, 1985. [An Oulipo work]


Chessics. # 15, 16 (1983), #28 (vol. 2, winter 1986).

DC Shogi Club Newsletter, vol. III, no. 2, July 1992; vol. 3, no. 3/4, Feb. 1993.

Games. Jan. 1987, April/May 1987, Oct./Nov. 1987 - Aug./Sept. 1989 [Nov/Dec 89  1990?], Games. #104 (vol. 15, #2), August 1991, Apr. 1992, August, October 1992, February 1993, April 1993, June 1993; August 1993 [With pull-out supplement "I'm-Puzzle-Able" crossword puzzle by Henry Hook], Oct. 1993.

Games Deluxe: Oct./Nov. 1989, Dec./Jan. 1990 (#101) [last issue received]; Dec. 1991 (#106); Dec. 1993, Feb. 1994, Aug. 1994. World of Puzzles, May 1994.

Games Premium Puzzles, November 1993, premiere issue [Misplaced Feb./Mar. 1989 (#96)]

Games & Puzzles, no. 54 (November 1986), no. 79 (winter 1980).

Games Digest, vol. 2, no. 2, October 1938.

Hypothermia [a newsletter for Icehouse players], no. 8, December 1992; no. 9, May 1993 [With tournament information]; #10, Nov. 1993.

A New Classic: The Official Newsletter of the North American Federation of Abalone. Vol. 1, no. 1, October 1991. 8 p.

NOST Bulletin, #330, March/April 1992 [p. 24: mentions Dumain, Keller, etc].; #339, Sept./Oct. 1993; #340, 341, 342.

Othello Quarterly. Vol. 11, no. 3, fall 1989; vol. 11, #4, winter 1989-90; vol. 12, #1-4; vol. 13, #1, 2 (summer 1991), vol. 14, no. 4, Winter 1992-93; vol. 15, no. 1, Spring 1993; vol. 15, no. 2, Summer 1993 [last issue in subscription].

Play It! no. 3.

Schema. #1: June/July 1981, #2: Fall 1981.

Variety Puzzles and Games [PennyPress], September 1992.

The Wff 'N Proof Newsletter. Quarterly. Winter 1968 - Fall 1968; Winter, Spring, Fall 1969; Winter 1970 - Winter 1971; Spring/Summer 1971, Spring/Summer 1972. Duplicate issue: Fall 1968.

World Game Review, issues 1 - no. 12 (Jan. 1994).


"Berkeley" (W.H. Peel). Reversi and Go Bang. F.A. Stokes Co., 1890. Copied p. 14-55, 64-72.

Culin, Stewart. Games of the Orient. Rutland, VT: Charles E. Tuttle Co., Inc., 1958. Copied p. 82-123 [Korean Chess, Pa-tok [Go], Kono, Merrels, dominoes].

Fiske, Willard. Chess in Iceland and in Icelandic Literature with Historical Notes on Other Table-Games. Florence: The Florentine Typographical Society, 1905. [xii], 400 p. Copied p. i-xii, 1-5, 8-191, 338-400.

Huizinga, J. Homo Ludens: A Study of the Play-Element in Culture. Boston: The Beacon Press, 1955. [x], 220 pp. Copied p. 195-203. Board & card games: p. 198-199.

Ladyman, David. The Prisoner: Roleplaying in the Village. Steve Jackson Games. 96 p., map. GURPS.

Murray, H.J.R. A History of Board Games Other Than Chess. London: Oxford University Press, 1952. Copied p. 11, 37-52 [chapter 3], 53-97 [chap. 4], 166-176.

Murray, H.J.R. History of Chess. Copied p. 20, 126-127, 131, 146-148 + unnumbered p.

Pritchard, David. Five-Minute Games, photocopy of table of contents only.

Wilkes, Charles F. Japanese Chess Shogi. Berkeley: Yamato Far Eastern Enterprises, 1950. 2nd ed. vii, 40 p. (Yamato Series; no. 1) [U.C. Berkeley library: GV 1469 .J3W5 1950]

Wilkes, Charles F. A Manual of Chinese Chess. San Francisco: the Yamato Press, 1952. v, 33 p., ads.


Armstrong, Jenice. "Castles in the air of Legos: architect builds his dream city", The Washington Post, November 30, 1989, p. D.C. 13.

Brewster, Paul G. "Children's games as a means of memory training in primitive and near-primitive societies", Journal of Recreational Mathematics, vol. 4, no. 3, July 1971, p. 208-211.

Cross, Donald C. "Square solitaire and variations", Journal of Recreational Mathematics, vol. 1, no. 2, April 1968, p. 121-123.

Form letter from The Washington Spectator with excerpt refuting Pat Robertson's contention that feminism is invalidated by women's inability to play chess at Grand Master level.

Games and Puzzles, indexes: #1-49, #49-60.

"Marcel Duchamp and new forms of heterodox opposition" by Franklin Rosemont, p. 163-167; "Opposition and Sister Squares Are Reconciled" [excerpts — introduction, conclusion] (1932), by Marcel Duchamp, p. 168-169; in Arsenal / Surrealist Subversion [#4] edited by Franklin Rosemont; Chicago: Black Swan Press, 1989.

McCallion, John. "Give and Take", The NOST Bulletin, no. 339, Sept./Oct. 1993, p. 19-19, 29.

McCallion, John. "Give and Take (Una variante damistica di Christopher Ellis", Eteroscacco, no. 62 (vol. 16, no. 2), April 1993, p. 30-31.

Smith, Cedric A.B. "Compound games with counters", The Journal of Recreational Mathematics, p. 67-77.

Specimens of spiritual board games, from: Re, Jonathan; Philosophical tales: an essay on philosophy and literature; London: Methuen, 1987; p. 72-79.

Symmes, Patrick. "Like chess, but not so easy", Washington City Paper, August 26, 1994, p. 19‑20. On the revival of Kriegspiel.

Volapk puzzles, in The Mazy Masker, May 1888, July 1888 (vol. 2, no. 5), August 1888.

Walsh, Donna. "Modifying games for the deaf-blind." Helen Keller National Center for Deaf-Blind Youths and Adults. 2 p. Reprinted from NAT-CENT News, July 1979, pp. 9-14.

White, Paul A. "A mathematical experiment with tiles and a geoboard". 11 p. Ms.


Catalogs, bulletins, newsletters of various companies, game shops.

Cover of Japan Echo, vol. 12, no. 4, winter 1985. Caption on title page: "Shogi and chess, Eastern and Western variants of the same basic game, differ in key respects. The current stand-off in Japan-U.S. economic relations has aroused growing suspicions that in the area of trade and economic policy as well, the two countries are playing by fundamentally different rules."

Esperanto material: see my article "Games in Esperanto-Land" — some material there, plus miscellaneous word puzzles and chess problems.

Mankala poster, Museum of African Art.


Bits & Pieces.

Ishi Press. [2]

Kadon Enterprises 1993-94 Gamepuzzles catalog. Note esp. The Game of "Y".

World Wide Games.

Xanadu Leisure Ltd.


3-D Chess variants [downloaded message from Hans Bodlaender, 9 Oct. 1992]: Raumschach, Dragonchess (TM); + Ultima. 23 pp.

Black Spy.

Delta rules. [MK]


Doubles Chess.

Entropy [with "incorrect" rules for Vis-a-Vis].

Epaminondas, rules and strategy, from Games & Puzzles #42, p. 18-19; #48, p. 15; #43, p. 16, #36; + answers to problems.


The Game of the Amazons by Walter Zamkauskas, translated by Michael Keller.

Give and Take by Christopher Ellis. 2 sheets of rules.

Grass (card game).

"How to play Dr. Nim". E.S.R., Inc., 1966. 23 p.

"How to play Feudal". Avalon Hill, 1976.

"Hexagonal Chess", p. 90-97. [MK]

Hexagony rules. Avalon Hill.

Jetan rules. From Princess of Mars by Edgar Rice Burroughs [edition with 3 novels], p. 353-354.


Loonybird Chess rules.

Mancala (multilap version with variations)

Welcome to the NOST


"How to play Oh-Wah-Ree". 3M, 1966. 10 p.

Omnigon rules.


Plateau, with associated correspondence.

Ploy by David Wells, p. 123-132. [MK]

Ladyman, David. The Prisoner: roleplaying in the village. Steve Jackson Games. 96 p., map. GURPS.



Quintessence. New York: Pentagames, Inc., 1980.

Rithmomachy. from Medieval Games, p. 30-34.


Rythmo. 8. p. leaflet.

Rythmomachia. from NOST Algia, no. 309, 312.

Royal Reversi, from "Berkeley" [MK]

Rubik's Tangle.

Seti. Translated by Bruce R. Gilson. Butehorn Spiele, 1979.

"Star: a game is born", Games, September 1983, p. 51-54. [MK]

"Superstar" by Christiaan Freeling. [MK]

Think-a-Dot instructions. E.S.R. 8 p. leaflet.

Trippples, from Games & Puzzles #42, p. 18.

Twixt by David Wells, p. 92-101. [MK]

Uisge. Worked out by R. Seigers, translated by Bruce R. Gilson. Hexagames, 1988.

Unachess by Jeff Miller.

Wff 'N Proof. Game with manual by Layman E. Allen. New Haven, Conn: Autotelic Instructional Materials Publishers, 1966.




Abalone. Galoob, 1990.

All the King's Men.

Anti-Monopoly II. Ralph Anspach, 1985.

Batalo ["A delicate balance of power"] by Scott Harmon. Boulder, CO: Harmony Games. Inc., 1991.

Batalo by Scott Harmon. 2nd ed. Boulder, CO: Harmony Games, Inc., 1993. [gift of author with letter thanking me for input on slight rules change]

Black Box.

Breakthru. 3M, 1965. Bookshelf game.

Can't Stop. Parker Brothers, 1980.

Capture! Magnetic travel game; two player. Pressman, 1990. Think games.

Centr. Centr Games Co., 1982.

Chase. TSR, 1987. Master Moves game.

Checkers. Pieces, plastic. Halsam.

Chess. Pieces, plastic. Halsam.

Chinese Chess. Magnetic. Woong Seong Co.

Chinese Chess. Plastic pieces, paper board.

Chinese Chess. Wooden pieces, paper board.

Circular Checkers. Newfoundland, NJ: Circular Checkers, Inc., 1963.

Class Struggle. Avalon Hill, 1984. Bookshelf game.

Class Struggle by Bertell Ollman. Class Struggle, Inc., 1987. [$3]


Configurations. By Harold W. Dorwart. WFF 'N Proof, 1967.

Connections, travel version. Royal Oak, Aukland, NZ: Connections International, 1992.


Contigo. 3M, 1974. Bookshelf game.

Cosmos: A Game of Logic. Cosmos Games, 1984.

Crosse. TSR, 1988. Master Moves game.

Delta. Eng's I.Q. Co. Ltd., 1987.

Dioxoid. Tau-10 Games, 1982.

Dotto. Tega, 1981.

Down Fall. Racine, WI: Western Publishing Company, Inc. [Golden], 1994.

Equations. By Layman E. Allen. WFF 'N Proof, 1965.

Equations. WFF 'N Proof, 1966.

Foresight. Eng's I.Q. Co. Ltd., 1987.

Four Sight. Invicta.

Go. Charles E. Tuttle.

Inner Circle. Milton Bradley, 1981.

Input. Milton Bradley.

Interplay. Shoptaugh Games, 1984.

Kage. TSR, 1988. Master Moves game.

Kassle. DMR Games, 1985. No. 252, signed by David M. Rea. [$2]

Kensington. Forbes-Taylor, 1979.

Kwattro, Advanced / Star Game. Travel game.

L Game. By Edward de Bono. Jabo, Inc., 1968.

The Mad Magazine Game. Parker Brothers.

Mastermind. Pressman, 1981.

Mastermind. Invicta. [2nd copy]

Match 4. Hilco Corp., 1978.

Megiddo. Magnetic pocket set. Global Games, Inc., 1985.

Moneychase. Tomorrow's Games, 1978.

Multimatch I. Kadon Enterprises.

Od. Avalon Hill, 1986. [$1]

Oh-Wah-Ree. 3M, 1962. Bookshelf game.

Othello. Gabriel.

Overturn. Pressman.

Pente. Parker Brothers, 1984.

Penumbra: The Solar Eclipse Strategy Game. New York: Southold Game Corporation, 1980.

Piedestal. Waddington's, 1981.

Ploy. 3M, 1970. Bookshelf game.

Reversi. Pocket magnetic. Canadian Master Sales Ltd.

Reversi Sensory Challenger. Fidelity Electronics. [Computerized Reversi]

Roundominoes. Kadon Enterprises.

Sabotage. Lakeside Games.

Scala. Skill Games, 1986.

Score Four. Lakeside, 1971. [$0.50]


Shift Tac Toe. New York: Pressman, 1988.

Shogi. Charles E. Tuttle.

Shogi. Paper set from Leggett book.

Shuttles. Shoptaugh Games, 1984.

Stack-Ominos. Pressman, 1978.

Stak. DMR Games, 1985. No. 320, signed by David M. Rea. [$5]

Steppe. TSR, 1988. Master Moves game.

Strata 5. Milton Bradley, 1984.

Super Chess. Oakland Gardens, NY: Super Chess, Inc., 1984.

Super Master Mind. Invicta Plastics, 1975.

Tabu: The Game of Aztecs. Italy: International Team.

Tac-Tickle. By Harry D. Ruderman. WFF 'N Proof, 1965.

Think a Dot. [With 4 marbles] ESR.

TicTactics. Innovention, 1985.

Tigo. Pressman, 1986.

Traverse. Glacier Games Co., 1986.

Treckers. The Yorel Games Co., 1981.

Tri-Chess (& Chess). Trigame Enterprises Inc., 1987.

Tri-Nim. By Bruce L. & Hervey C. Hicks. WFF 'N Proof.

Tri-Ominoes. Travel game. Pressman, 1980.

Tri-Trac. Milton Bradley, 1980.

Trippples. Benassi Enterprises, Inc., 1973.

Twixt. 3M, 1962. Bookshelf game.

Void. Kadon Enterprises.

WFF 'N Proof. By Layman E. Allen. WFF 'N Proof, 1966.

UNTRANSLATED CHINESE BOARD GAMES [Plastic or wood pieces with paper boards]

Army's Chess. [same as Land Fighting Chess?]


Unidentified. 8 x 2 pieces.

Unidentified. 32 x 2 pieces.


Chessboard. Fiberboard. Brown & yellow squares.

Chessboard. Cardboard. Red & black squares.

Revolving checkerboard, wood. [$1]

The Devil's Checkerboard. By Dan Kerley, Jr. [3 copies, paper]

Go / Chinese Chess. Large, thick wood board, folds in half.

TILE & DICE GAMES [No boards]

Continuo. By Maureen Hiron. Samuel Ward Co., 1982.

Dominique. Great Games, Inc., 1980.

Dominoes. Double Six Dragon Dominoes. Halsam.

Stack. Two player version. By Jeffrey L. Strunk. Loresch Publishing Inc., 1988.

Trax. United States Playing Card Co., 1987.


Icehouse, game with handbook by Andrew Looney and John Cooper. College Park, MD: Icehouse Games, Inc.

Dr. Nim. [With marbles] ESR, Inc., 1966.

Ouija. [Board with 2 tables: plastic, wood]


American Myth. [54 cards] Ruth E. Pratt, 1975.

Astronomy. By Catherine E. Barry. Golden Press, 1961. Golden Card Game.

Bali. Avalon Hill, 1980. Bookshelf game.

Express: The Railroad Card Game. Mayfair Games, Inc., 1990.

Grass. Port Jeff Sta., NY: Eurogames [Euro Commerce Corp.].

Mad Magazine Card Game. Parker Brothers.

Monad. 3M, 1969.

Palabra. Kondrick, Inc., 1990.

Set. Marsha J. Falco, 1991.

The Trumpet Game. Joliet, IL: International Games, Inc., 1990.

Wizard by Ken Fisher. Toronto: Wizard Cards International Inc.


Miniature decks — 3 together for Abbott game "Construction".

Colorado souvenir super-miniature deck.

Playtime miniature deck.

Unopened deck.

Double deck — worn, childhood.

Childhood deck.


The Cipher File. St. Croix, 1971.

Decipher III Puzzle. Decipher, Inc., 1987.

Hi-Jinx. [Tangrams variation] Kohner.

Izzi by Frank Nichols. Alexandria, VA: Binary Arts Corp.

[Jigsaw Puzzle] Metamorphosis of Narcissus by Salvador Dali. Tate Gallery Pocket Puzzle no. 6.

Logicmaster, level 1, no. 1: a puzzle of logical deduction. LogicMasters, 1984.

[Peg solitaire] Baffler no. 1. [Wood board, steel balls] Reiss Games, 1974.

[Peg solitaire] Hi-Q. Kohner.

Pyramid Puzzle. Cleveland: Four Star International Trading Company.

Pythagoras. [Tangrams] Kohner.

Rubik's Cube.

Voodoo. [Tangrams variation] Kohner.

Wood block puzzle. [(5 x 2) + 2 pieces]


Dice. 1 pair.

Chips. [2 bottles]

Miscellaneous pieces. [box]

Space & Moon Men pieces.


Cipher dials from Martin Gardner. [2 cardboard dials]

Flexagons. [paper]

Match puzzle from Martin Gardner. [20 green + 20 white] [discarded]

Pentominoes. [cardboard]

Ring puzzle from Martin Gardner. [cardboard + 2 pieces wire]

Rithmomachy. [cardboard]

Royal Reversi pieces, homemade. [100 chips]

Tile puzzle from Martin Gardner.

Topological puzzle from Martin Gardner. [3 pieces rope, 2 pieces cardboard]

Triangular tile puzzle from Martin Gardner. [30 pieces, cardboard]

Tricolor tile puzzle from Martin Gardner. [12 pieces, cardboard]

Tsui Shogi pieces. [cardboard]




Royal Reversi.

San-Kwo-Chi [3-sided Chinese Chess] / grid [game unknown].

Tablut / Hnefatafl [?]

Draft Dodger [Mad Magazine race game].

game from Sackson book [den/trap] / 6 x 6 grid.

race game from Sackson book.

Hexagonal tricolor board: stacking game from Kraitchik

Irregular grid [game unknown].

5 x 5 circle grid [Teeko?].

4 x 4 grid: Connecto, Hit & Run.

7 x 7 checkerboard / 5 x 5 circle grid [Teeko?].

9 x 9 grid / 10 x 10 grid.

12 x 12 grid: Tsui Shogi?


Number series boards, 2. [purpose unknown]

Peg solitaire. [tricolor for mathematical analysis]

Peg solitaire. [checkerboard pattern]


Anti-Monopoly I.

Chinese Chess. [not Xiang Qi] Gabriel, 1981.


Shakespeare. Avalon Hill. Bookshelf game.


COMPUTER GAMES: shareware, DOS & Windows: various board, card, and other games

Note: This is a cumulative bibliography and gameography of the Dumain collection based on the original bibliography of 19 January 1990 and gameography of 6 January 1992, with revisions and 8 supplements current to 30 August 1994. [The disk files gamebib.01b-gamebib.010 were concatenated into gameball.wpd on 23 September 1997.] This is a reordering of that material with a few omissions due to inadequate documentation. Some items may be miscategorized. My collection of games has grown substantially over the past decade, and my book collection has also grown to some extent. Most of the additional magazines are issues of Games. There is undoubtedly additional miscellaneous material to be cataloged as well. The World Wide Web and advances in computer technology have changed the documentation and availability of games dramatically in the interim. At some point I hope to compile and publish a supplement which will update this bibliography/gameography. (R. Dumain, 26 February 2004)

Bibliography & Catalog of Board Games & Related Games & Recreations:
Games Collection of Ralph Dumain:
Supplement # 1 (1994-2008)

Noteworthy Books on Board Games & Related Games & Recreations

Miscellaneous Articles & Essays on Games: Selected Bibliography

Board Games & Related Games & Recreations: Web Guide

Games in Esperanto-Land by Ralph Dumain

Esperanto Games Web Guide / Esperanto — Ludoj — Retgvidilo

Konstelacio: tabulludo: regularo / Constellation: board game: rules

Monĉaso: tabulludo: regularo / Moneychase: board game: rules

Heksa Ŝako

Leibniz & Games

Martin Gardner, Mathematical Games, & the Fourth Dimension
(web guide & bibliography)

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Uploaded 26 February 2004
Last update 14 December 2021
Previous update 30 October 2008

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